60 Second Dungeon
Pixel-art action roguelike: every dungeon floor lasts exactly 60 seconds.



Fight, grab loot, find the boss – then decide: go deeper, or stop and bank your gold. Fall, and you lose half of it.
Descent
60-second floors back to back, each one harder. In between: a merchant and a free blessing.
Daily Dungeon
One dungeon per day, the same for everyone: three attempts, sword only, no upgrades.
Weekly challenge
A new rule every week, such as Glass Cannon, Bow Only or Swarm.
7 bosses
Stone Golem, Ember Queen, Web Weaver, Blood Count and more – each with its own attacks and music.
Builds
7 weapons, relics, classes, companions and skins. Plus a bestiary and 24 goals.
Fair
No pay-to-win: the Daily and Weekly are the same for everyone. Leaderboards via Game Center.
Join the beta
60 Second Dungeon is in beta testing on TestFlight right now. Want to join? Write to dungeon@alpacalabs.de.